Non-Combat Accomodations at Haze Hollow

DRPA Accommodations for Non-Combat status

  • Non-combat status is for players with a medical reason to not be struck by boffer combat weapons. It is not intended to be an alternative rules set for players that do not WANT to do combat. By coming to a LARP you have consented that contact from boffer is a possibility and risk you accept, this is a reasonable accommodation to allow individuals who have additional risks from Boffer strikes to participate as much as possible without altering the core Dystopia Rising Live experience for the player base at large.

  • Players can choose to be non-combat for any personal reason, without needing to explain it.

  • You may go into non-combat at any time but must inform staff as soon as possible. You may not leave non combat status without first speaking to a Director.

  • Being non-combat means a player is opting out of the lightest contact combat system. 

  • Non-combat players must wear a bright orange headband or highly visible armband (and an orange glow stick is highly advised at night) to signify their status.

  • It's highly encouraged to design non-combat characters that are not focused on combat during character creation.

  • Non-combat players should avoid known combat zones.

  • If combat breaks out near a non-combat character, NPCs will provide a clear exit, and the non-combat character should gesture to their orange marker.

  • Non-combat characters should remain out of combat zones until a Guide or other players give an all-clear.

  • Non-combat characters can still participate in modules or scenes with combat, but from outside the active combat zone and without being in any place with direct threat of being struck. (Non-combat characters may not fire darts, throw packets, AOE, LOS, or BMV calls that do damage or negative affects as this makes them a direct combat threat even if some distance away from the main combat)

  • If a non-combat character deliberately enters a combat scene (a non-combat character may not use offensive abilities, only ones that aid other players directly, allow themselves to escape combat, or perform an in-game task that is not combat based.) Guides, NPCs, or players may call damage on them for getting too close. 

  • The process for this is to point at the Non-Combatant a boffer or point in the case of packet or dart based attack, loudly state NON-COMBAT DAMAGE (at a speed that takes roughly 3 seconds) then state the damage amount or [mechanical effect]

  • To enter into CvC with a Non-Combat Character you must first check in with that player to determine the limits they are comfortable with and give them a chance to redirect their actions if they wish to avoid a CvC interaction.

Non-combat characters cannot initiate Character-versus-Character (CvC) combat. See our blog post what what defines CvC

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CvC at Haze Hollow

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